Data Stories Through Remixing

Empowering Youth to Critically Analyze Data

Role

Research, UX/UI Design

Scope

Summer 2024-Present

Tools

Figma, FigJam

Status

In Progress

Role Description

As a UX Design fellow for the Data Remixer, I have worked on various tasks involving research, problem-solving, and accessibility.



I initiated a research process by interviewing three students who engaged with early-stage iterations of the DR to understand their intuition and choices regarding the application. This process involved making affinity maps, workflows, and usability test outcomes.


I help redesign new versions of the DR by wireframing and prototyping on Figma with the Fordham team. Since the start of my fellowship the team and I have gone through 3 different versions of the application with the help of teacher sessions and research.


I also help with quality assurance and finding what is broken in the application or what could be better for the user. This keeps things running smoothly when the engineers are catching up with the latest designs.

The Problem With Teaching Data Today

Students are primarily exposed to a basic understanding of data within the context of math, which fails to encourage critical thinking, social change, or meaningful opinions.


Educators need a tool that promotes engagement with real-world challenges to inspire student's critical thinking about the impact of data.

How to Promote Critical Thinking

The Data Remixer will enhance students' digital literacy through topics they see online in their social worlds.


Students will learn to articulate their opinions and perspectives to help them identify bias, misinformation, and the overall societal impact data has on the digital age,

Designing For The User After Researching

Initial wireframes of Version 3 during summer 2024.

Team Designing

Initial screens of Version 4 during fall semester of 2024.

More Coming Soon!